|
| architektura | 128 |
| API | |
| | OpenGL 1.2 |
| | DX |
| RAM | |
| typ | SDRAM |
| frekvence | 110 |
| kapacita | 32 |
| výkon | |
| jádro (MHz) | 110 |
| pixely (M/s) | ? |
| texely (M/s) | 110 (trilinear textures) |
| trojúhelníky (M/s) | ? |
| polygony (M/s) | 11 |
| datový tok (GB/s) | 1.76 |
| operace (G/s) | |
| 3D funkce | |
| | Virtual Texture Engine |
| | Up to 256MB texture space |
| | 2048x2048x32 maximum individual texture size |
| | Single pass bump-mapping, per-pixel lighting |
| | multi-texture capability |
| | Gouraud shading |
| | Perspective-correct bilinear and trilinear filtering |
| | Perspective-correct per pixel MIP-mapping |
| | Dual bilinear mip-mapped textures in a single pass |
| | Source and destination Alpha Blending |
| | Fogging and Depth Cueing |
| | Anti-aliased lines and polygons |
| | Full-scene anti-aliasing |
| | Scissoring and Stippling |
| | Stencil buffers |
| | 32 bit Z-buffering |
| | GID Clipping |
| video a jiné funkce | |
| | DDC2B |
| | Bilinear filtered re-scaling |
| | Hardware YUV-RGB conversion |
| | Hardware MPEG-2 motion compensation |
| další | |
| odkazy | |
| manual | [klik] |
| awsh | [klik] |
| poznámka | |